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Devlog
Devlog #9: Final Touches
April 10, 2023
by
yichenesia
#devlog
In preparation for our final release for the final demo, here are a list of changes we'll be aiming to make: Week of Mar 6th - 10th π€ CS Gang Updates - Controller support - Pick up and drop = same...
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Devlog #6: Playtesting!
April 10, 2023
by
yichenesia
Our beta has now been officially released! Week of Mar 6th - 10th π€ CS Gang Updates This week we had a lot of playtesting, which resulted in a GIANT list of changes that will make our puzzles more...
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Devlog #7: Playtesting Continues!
April 10, 2023
by
yichenesia
#devlog
This week we're officially releasing our BETA version of the game! Week of Mar 13th - 17th π€ CS Gang Updates This features a completely overhauled level 2, now featuring completely natural lighting...
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Devlog #5: Alpha Release
April 10, 2023
by
yichenesia
#devlog
Week of Feb 27th - Mar 3rd π€ CS Gang Updates Over reading week, the tutorial level completely transformed into its close to final state, with high amounts of detail between the past and future leve...
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Devlog #10: Final Demo Release!
April 06, 2023
by
yichenesia
#devlog
We're super excited to release a much more completed version of our game, ready for the demo day!...
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Devlog #8: Playtesting Report!
March 25, 2023
by
yichenesia
#devlog
View our playtesting report: LINK Made with π Week of Mar 20th - 24th π€ CS Gang Updates This week we added a main menu, level select and pause menu to the game so that players could navigate bet...
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Playtest Updates!
March 15, 2023
by
yichenesia
#devlog
We've made some big changes since our first week of playtesting, and here's a video with a summary of what we've changed...
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Devlog #4: Level Prototype!
March 13, 2023
by
yichenesia
#devlog
Here's a look at our "Level Prototype", with three very simple levels showcasing ideas we have that would require the player to utilize the time travel aspect to solve the puzzle. Week of Feb 13th - 1...
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Devlog #3: Game Design Document V1.0
February 11, 2023
by
yichenesia
#gdd, #devlog
View our game design document HERE . Made with π Week of Feb 7th - 10th π€ CS Gang Updates Most of our efforts this week was making our Game Design Document! We designed a lot of extra levels and...
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Devlog #2
February 06, 2023
by
yichenesia
#devlog
The past week of Jan 30th - Feb 5th has been exciting! All three teams have begun serious work into the game, and we have a solidified vision going forward into the next week! Here's a quick snapshot...
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Proof of Concept
February 04, 2023
by
yichenesia
#proofofconcept
Proof of Concept Below is a video showcasing the core mechanics of our game! Mechanics Shown: Swapping from the Future Level to the Past Level and vice versa Picking up an item (related to our core co...
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Devlog #1
January 28, 2023
by
yichenesia
#devlog
Throughout the course of this week, the CS Gang have been hard at work trying to define, and polish, the core game mechanics for the game. A lot of research was done to really define the myriad of pos...
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Creative Brief
January 27, 2023
by
yichenesia
#creative brief
Core game mechanic Presentation Deck: link βApertureβ is a single player 3D third-person puzzle game where the player pushes, pulls, and lifts objects in the past to manipulate the state of the fu...
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