Devlog #4: Level Prototype!


Here's a look at our "Level Prototype", with three very simple levels showcasing ideas we have that would require the player to utilize the time travel aspect to solve the puzzle.

Week of Feb 13th - 17th

🤖 CS Gang Updates

This week we really focused on starting off work to hit the level prototype milestone, which involved a lot of level art design, and integrating whatever 3D models we had gotten from the Art Squad this week.


We also started creating all 3D models with colliders into prefabs, so they can be reused in other scenes within the game too.

Our first iteration of pick up and dropping items is now completed as well!

🎨 Art Squad Updates

Got our first iteration of our Main Character model this week too!

Files

aperture-0.0.1A-mac-level-proto.zip 63 MB
Mar 13, 2023
aperture-0.0.1A-level-prototype.zip 54 MB
Mar 13, 2023

Get aperture

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