Devlog #8: Playtesting Report!


View our playtesting report: LINK

Made with ๐Ÿ’–

Week of Mar 20th - 24th

๐Ÿค– CS Gang Updates

This week we added a main menu, level select and pause menu to the game so that players could navigate between levels. The unity UI was quite hard to get used to and getting everything anchored and actually snap to the screen took a lot of time to understand. 

We also fixed some bugs with movement and picking up items.

Our activation regions were changed to planters - when you put down a potted plant, it automatically "plants" itself into the planter on the level. This way, it becomes clearer for the player to realize that they planted the plant, which means there might be a change in the future resulting from the planted plant. We're mostly focused on completing the playtesting report this week!

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