Devlog #8: Playtesting Report!
View our playtesting report: LINK
Made with ๐
Week of Mar 20th - 24th
๐ค CS Gang Updates
This week we added a main menu, level select and pause menu to the game so that players could navigate between levels. The unity UI was quite hard to get used to and getting everything anchored and actually snap to the screen took a lot of time to understand.
We also fixed some bugs with movement and picking up items.
Our activation regions were changed to planters - when you put down a potted plant, it automatically "plants" itself into the planter on the level. This way, it becomes clearer for the player to realize that they planted the plant, which means there might be a change in the future resulting from the planted plant.
We're mostly focused on completing the playtesting report this week!
Get aperture
aperture
A 3D puzzle game where you harness the ability to travel between the past and the future to solve puzzles.
Status | In development |
Authors | yichenesia, glowies, elenawzy, ed29leung |
Genre | Puzzle |
More posts
- Devlog #9: Final TouchesApr 10, 2023
- Devlog #6: Playtesting!Apr 10, 2023
- Devlog #7: Playtesting Continues!Apr 10, 2023
- Devlog #5: Alpha ReleaseApr 10, 2023
- Devlog #10: Final Demo Release!Apr 06, 2023
- Playtest Updates!Mar 15, 2023
- Devlog #4: Level Prototype!Mar 13, 2023
- Devlog #3: Game Design Document V1.0Feb 11, 2023
- Devlog #2Feb 06, 2023
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