Devlog #3: Game Design Document V1.0
View our game design document HERE.
Made with ๐
Week of Feb 7th - 10th
๐ค CS Gang Updates
Most of our efforts this week was making our Game Design Document! We designed a lot of extra levels and concepts that were far more developed and suitable for our game.
For example, we created the concept of "TAVs" - Time Affected Variables, which acts as the central objects that we build up our levels from. Our main one currently is plants - using plants to grow (or die) to affect the various environments around the game itself.
With this in mind, here are some of the newer levels we designed:
In this particular level, in order to shut off the water that's blocking your access to the pail with the key in it, you had to enter the top right fenced off area to turn off the hose. You can only enter through in the future level. Furthermore, you had to block the sunlight of the two bushes that surrounds the pail in the past so they won't grow over the key itself.
๐จ Art Squad Updates
Textures are done:
Get aperture
aperture
A 3D puzzle game where you harness the ability to travel between the past and the future to solve puzzles.
Status | In development |
Authors | yichenesia, glowies, elenawzy, ed29leung |
Genre | Puzzle |
More posts
- Devlog #9: Final TouchesApr 10, 2023
- Devlog #6: Playtesting!Apr 10, 2023
- Devlog #7: Playtesting Continues!Apr 10, 2023
- Devlog #5: Alpha ReleaseApr 10, 2023
- Devlog #10: Final Demo Release!Apr 06, 2023
- Devlog #8: Playtesting Report!Mar 25, 2023
- Playtest Updates!Mar 15, 2023
- Devlog #4: Level Prototype!Mar 13, 2023
- Devlog #2Feb 06, 2023
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