Devlog #3: Game Design Document V1.0


View our game design document HERE.

Made with ๐Ÿ’–

Week of Feb 7th - 10th

๐Ÿค– CS Gang Updates

Most of our efforts this week was making our Game Design Document! We designed a lot of extra levels and concepts that were far more developed and suitable for our game.

For example, we created the concept of "TAVs" - Time Affected Variables, which acts as the central objects that we build up our levels from. Our main one currently is plants - using plants to grow (or die) to affect the various environments around the game itself.


With this in mind, here are some of the newer levels we designed:




In this particular level, in order to shut off the water that's blocking your access to the pail with the key in it, you had to enter the top right fenced off area to turn off the hose. You can only enter through in the future level. Furthermore, you had to block the sunlight of the two bushes that surrounds the pail in the past so they won't grow over the key itself.

๐ŸŽจ Art Squad Updates

Textures are done:


Get aperture

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