Devlog #9: Final Touches


In preparation for our final release for the final demo, here are a list of changes we'll be aiming to make:

Week of Mar 6th - 10th

🤖 CS Gang Updates


- Controller support

- Pick up and drop = same key/button - Detecting if it's controller or not and display the correct button accordingly

 - UI Fixes (making sure UI scales properly)

- Level Completed Popup that appears after you collect all photographs in the game (and there should be like "Next Level" button on it)

- Level should only be finished when the player collects ALL the photographs in the current level

- Pre-tutorial level that introduces the Time Travel mechanic (with polaroid camera)

- Main Menu screen

- Level 2 Red Door puzzle change - we decided to add an extra region in the red door part of the puzzle so that players can "exit" the room on the balcony without having to cheat their way through it.

Get aperture

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