Devlog #7: Playtesting Continues!
This week we're officially releasing our BETA version of the game!
Week of Mar 13th - 17th
🤖 CS Gang Updates
This features a completely overhauled level 2, now featuring completely natural lighting and upgraded graphics, namely shaping the level into a greenhouse:
We also received feedback to add a sepia filter, chromatic abberation and film grain to our "past" level via post-processing, to make the past level stand out from the future level.
Pick up and throw has now changed to pick up and drop, since players were having trouble with item throwing (especially distance).
Highlights were added to pick-upable items, such as keys or photographs.
Additional Changes:
Tutorial
- Changed location of photo sign in tutorial 1 so it's more clear to users what goal they had (some ppl didn't know what the goal was in the tutorial)
- Changed location of furniture in tutorial to fix some bugs and also to lead player in a path
Alpha
- Fixed some issues with plant not being in the same place if u teleport
- Changed camera distance from player
Files
Get aperture
aperture
A 3D puzzle game where you harness the ability to travel between the past and the future to solve puzzles.
Status | In development |
Authors | yichenesia, glowies, elenawzy, ed29leung |
Genre | Puzzle |
More posts
- Devlog #9: Final TouchesApr 10, 2023
- Devlog #6: Playtesting!Apr 10, 2023
- Devlog #5: Alpha ReleaseApr 10, 2023
- Devlog #10: Final Demo Release!Apr 06, 2023
- Devlog #8: Playtesting Report!Mar 25, 2023
- Playtest Updates!Mar 15, 2023
- Devlog #4: Level Prototype!Mar 13, 2023
- Devlog #3: Game Design Document V1.0Feb 11, 2023
- Devlog #2Feb 06, 2023
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